On-Demand

Unreal Engine Foundations (UEF1)


Description
Unreal Engine Foundations is a 16-week course designed to provide an overview of critical aspects of using Unreal Engine for beginners while building their portfolios. It offers foundational technical knowledge that aids students in building the foundational skills to secure roles in creative industries, such as Environment Artist, Gaming Developer, Technical Artist, and Virtual Production Assistant. Students will learn the basics of navigating the Unreal Engine, creating landscapes, understanding the Blueprint Scripting System, using animations, and incorporating these topics into creating a cinematic sequence.

Please note: If you are just beginning in Unreal Engine, it is strongly advised that you complete modules in order.

Learning Outcomes
Previsualizing and designing a concept for their UE project through mood boarding and storyboarding
Become familiar with using the Unreal Engine Editor
Overview of the basics of Blueprints (BPs) and programming fundamentals
Summary of the use of animations, including the AnimBP in Unreal Engine
Developing a final 45s-90s video showcasing an original environment comprised of blueprints, animated characters, and action sequences.

Content
  • Getting Started
  • GRX LMS Walkthrough sample
  • Course Overview.pdf sample
  • Unreal Engine Foundations FAQs
  • GRX Immersive Labs Terms & Services Agreement
  • Student Best Practices
  • Unreal Engine Foundations Pre-Assessment
  • IMPORTANT: UE Lessons Linked in Task Lists. Download First
  • MODULE 1: Navigating Unreal Engine
  • M1 Student Task List
  • M1 Outline
  • M1 Accessing UE Learn
  • M1 Setting Up Epic Games Account and Downloading Unreal Engine
  • Navigating Unreal Engine Demo
  • Jaunt VR Field Guide
  • Important: Submit Assignments As Video Recordings for Feedback
  • Module 2: Unreal Engine Assets & Post-Process Volume
  • M2 Student Task List
  • M2 Outline
  • Lighting & Post-Process Volume in UE5
  • Post-Process Volume Demo
  • M1 Landscape Activity Prep Demo
  • Cinematic Lighting in Unreal Engine
  • Cinematic Tips & Tricks
  • Submit Recreate A Scene in UE Assignment
  • Module 3: Landscape Mode
  • M3 Student Task List
  • M3 Outline
  • Landscape Recreation Demo
  • Submit Project Landscape Creation Assignment
  • Module 4: Blueprints I: The Blueprint Editor
  • M4 Student Task List
  • M4 Outline
  • Anatomy of a Blueprint
  • Variables 101
  • Programming 101
  • Functions and Best Practices
  • Blueprint Editor and Play Testing Demo
  • Sliding Door Blueprint Demo
  • Animation Blueprint Demo
  • Module 5: Blueprints II: Scripting
  • M5 Student Task List
  • M5 Outline
  • Blueprint Ideas List
  • BP Idea Overview
  • BP_Launchpad
  • BP_Doors
  • BP_Sound
  • BP_Materials
  • BP_Particles
  • Submit Blueprint Creation Assignment
  • Module 6: Blueprints III: Introduction to Unreal Motion Graphics
  • M6 Student Task List
  • M6 Outline
  • Widget BP Creation Overview
  • Widget BP Demo
  • Submit Widget Blueprint Creation Assignment
  • Module 7: Animations I: Animation BPs
  • M7 Student Task List
  • M7 Outline
  • The Animation BP: An Overview
  • Animation BP Demo
  • Submit Animation BP Creation Assignment
  • Module 8: Animations II: Metahumans
  • M8 Student Task List
  • Creating MetaHumans
  • M8 Outline
  • Module 9: Sequencer I: Sequencer Basics
  • M9 Student Task List
  • M9 Outline
  • Sequencer: Summary of Terms
  • Submit Sequencer Basics Assignment
  • Module 10: Sequencer II: Master Sequencer
  • M10 Student Task List
  • M10 Outline
  • Sliding Doors Demo
  • Video Textures Demo
  • Submit Master Sequencer Assignment
  • Important: There are no module outlines for Modules 11 and 12
  • Module 11: Course Review
  • M11 Student Task List
  • Unreal Engine Foundations Post-Assessment
  • Module 12: Showcase
  • M12 Student Task List
  • Submit Final Cinematic Project
  • Course Wrap-Up
  • Unreal Engine Course Evaluation
Completion rules
  • All units must be completed
  • Leads to a certificate with a duration: Forever